![]() ![]() Download the file and save it in a folder of your choice.You do not need these files if you downloaded the KEWR v1.1 after. The following files add the red taxiway markings at runway intersections that were missing in the original KEWR installers delivered before. Download the file that corresponds to your version of the simulator and unzip it in a folder of your choice.We suggest making a backup copy of the original files labeled AirlineLogos.dds and AirlineLogos_lm.dds (.bmp for FS9) for each scenery that you are updating.The following textures are common to the more recent BluePrint sceneries including KMCO, KIAH, KDTW, KJFK, SBGL, CYUL version 2, KMSP version 2, KIAD version 2, KDEN, KEWR, KSFO and KLAX version 2 The following textures are common to older BluePrint sceneries including KCLE, KDAL, KRDU version 2, KSDF, KIND, KMEM, KBOS, KDFW and TJSJ. The following files contain textures that will replace the Northwest signs with Delta signs, the Continental/old United signs with the New United signs and US Airways/old_American signs with the new American signs (mostly on jetways) Move the files to the scenery folder of your BluePrint scenery replacing the old files.Download the file that corresponds to your version of the simulator and save it in a folder of your choice, your desktop for example.The file is located in the scenery folder.\BluePrint Simulations\KCLT\Scenery We suggest making a backup copy of the original file KCLTTaxiwayMarkings.BGL in FS2004 and KCLTTaxiwayMarkingsFSX in FSX and Prepar3D v3.BGL.KCLTTaxiwayMarkingsFSX.BGL for FSX and Prepar3D v3 The following files correct the taxiway markings on the north side of runway 5/23 The installation folder must be the root-folder of your simulator Follow the on-screen instructions paying attention to the installation folder when prompted.Download the file that corresponds to your version of the simulator and unzip it to a folder of your choice. ![]() The following installer files contain illumination effects used in ALL BluePrint Simulator sceneries: \\BluePrint Sumilations\KSJC\Scenery folder in your simulator replacing the old file when prompted Replacement file correcting runway hold-short lights: \\BluePrint Sumilations\KSFO\Scenery folder in your simulator replacing the old file when prompted Replacement file correcting runway-distance signs: KCLE v1.4.1 for FS2004 terrain elevation fixĭFW v1.1.2 for FSX runway hold-short warning lights side fixtures replacementįS2004 generic concrete textures and taxiway markings used in our screenshotsįSX sp2 compatible hold-short lights and FS9 upgrade SKBO v1.1.x revised terrain elevation files Please note that the documents are in ".PDF" format and a PDF reader is required to open them. You may also find the documents in the "Docs" folder contained inside the main scenery folder. You will given the option of opening the scenery documentation at the end of installation. For your convenience, a set of detailed instruction intended to guide you though the task of adding the scenery to the library are included in the documentation delivered with our sceneries. This is not only a very simple task, but also an essential skill for any serious flight simulation enthusiast. Consequently, ALL BluePrint Simulations sceneries must be added to the flight simulator's library manually. The scenery installers will simply copy the scenery files to the appropriate folder in your computer as selected by you during the installation process. We have chosen not to modify your "scenery.cfg" file (or any default FS2004, FSX or Prepar3D file) in any way. There could be improvements, but I guess that’s not #1 priority for anyone.Last update: 2018.07.31 Scenery Activation Instructions (Adding the scenery to the FS library): When an airport has good equipment, at high intensity, the PAPI can be seen for really far away! Approach lights are not omnidirectional of course, the RAIL (twin flashing lights at the runway threshold at the approach edge) in the sim is flashing like mad, rabbit lights are not intense enough in the sim and behave completely differently than real life (the real lights flash extremely fast and once per second or so). First of all, 24x7 operation is simply not realistic. Large metropolitan airports will have state-of-the-art lighting with variable intensity, while smaller airfields might have very basic systems.Īgree that approach lights have not been done properly. IRL not all airports have the same equipment. In previous iterations (FSX/P3D) there were configuration files with light scalars you could edit to get clearer PAPI or runway lights. Unfortunately, if there were such setting, someone would have found. ![]()
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